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Poker quest
Poker quest






« Last Edit: July 31, 2020, 12:14:28 PM by Fragsworth »Īwesome! The progression structure feels instantly familiar from Spire-type games, but I've never seen poker inspired card mechanics used for a battle core like that. I would love to hear the community's feedback, particularly about the first-time experience (tutorial), game balance, any usability issues, and any bugs. It's getting close to being complete in terms of features and balance, the art and UI will take a while to finish, and I want to add a LOT of new heroes at some point. It works in other browsers but you may encounter some issues. Poker Quest is written in Haxe, and is compiled to HTML5. You draw cards from the same deck as the enemy, and they use their cards against you. You traverse a high-fantasy landscape, while fighting monsters using a hand of playing cards (Ace, King, Queen, etc.) to activate your items. I'm one of the developers of Clicker Heroes (an incremental game), and I have decided to COMPLETELY change course and make a hardcore, perma-death roguelike. There's certain to be other quests in the near future.This is my first time posting to this community.

poker quest

Poker quest series#

Maps and compasses spread around the puzzle frame give a sense of realism, that you really are an adventurer tracking down a series of archaeological subjects in some rundown Mayan ruins. The player feels like those creepy Tiki idols could jump off the screen at any moment. The graphics really do make it a lot of fun. It takes time to learn the tricks of the game in order to get more bonuses. We haven't yet made it to the prestigious rank of Explorer, but there's nothing wrong with working your way up. There are even rankings players can achieve depending on how many points they earn. One could easily spend hours wittling down the number of tiles on the boards, trying time and time again to beat his or her high score. Players can lose lives from interactions with cursed artifacts, so it's best to avoid them. Four may not seem like much, but the puzzles increase in difficulty each time. Players are given a certain amount of lives to get through Jewel Quest's four levels. The jungle, Mayan ruins and cursed artifacts engage the player with clever bits of storyline. The creators went to a lot of trouble to give the visuals the right feel. The graphics are a play off of the Indiana Jones series, so fans will instantly recognize the familiar fonts and colors. Once all tiles are gold, you move on to the next level. The sand underneath the tiles will turn gold when matches are made. The first match will uncover them, and the second will remove them from the board.

poker quest poker quest

Any artifacts that are contained in the puzzle must be matched twice. You can move them by clicking two adjacent tiles and switching their places.

poker quest

You simply have to move the tiles around in order to get three or more matching ones together. The tiles already show a particular image. Jewel Quest has taken this concept and expanded it to an online Flash game.Īlthough memory/matching games are the basis for Jewel Quest Game, the memory element is taken out. Regardless of how you play, you love doing it. Perhaps they are matching numbers or a special deck where you have to match simple images. You lay out a deck of cards and try to find matching pairs. Released by iWin as a single player jewel matching puzzle game for mobile and browsers, Jewel Quest Game is a classic and challenging way to pass the time.






Poker quest